![]() If the Darker Dungeons module is loaded first of all the RLO files as suggested, then Realistic Lighting Overhaul - Dungeons.esp will overwrite nearly all changes from Realistic Lighting Overhaul - Dungeon Lighting.esp (the new file), making it pointless. Nope, I think maybe just wasn't clear enough when I said "overwritten by the Dungeons file". This allows the edits (from the main files) to remain in place and not be overwritten (the main files overwrite the optional module). You load the Darker Dungeons module (it) before the main files. Major overhaul to all of the weathers for the base game and DLCs. Thus my response to the question was correct. Disables the lights cast by muzzle flashes, which can greatly improve performance in. ![]() Ath3nos was asking where to load the Darker Dungeons module not the main RLO files. Having a look at their forums on Nexus it seems you should indeed load it after Dungeons module if you decide to keep it, but before everything else even if BOSS doesn't sort it that wayYou've misread the conversation. ![]() Had a look in TES5Edit and this means that 99% of its changes are overwritten by the Dungeons file, which often just resets stuff back to vanilla values. This allows the cell edits to remain in place and not be overwritten.įigured I'd try out the dark dungeons module too, and loaded it before all other RLO modules. ![]() You load it before as the text you posted states. ![]()
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